Meta narrative
071016
We’re making a video game this year, but it’s a bit secret at the moment. Don’t worry, it’s got spies in it and it’s going to be awesome. At the moment, I’m trying to sort out some sort of narrative for our game to give players a reason to do what they’re doing (whatever that may be; it’s a secret, remember).
I am ‘the editor’ and I am responsible for words.

In our lecture today, we were told that most narratives — including video games — follow the same basic structure that has existed since the Ancient Greeks, for the amusement of peasants (apparently):
- Intro
- Rise
- Climax
- Fall
- Catastrophe
That sounds about right, but I think it’s missing something; resolution. You know; the happy ending, the hero saving the day at the last minute, Mr. Spock reversing something the polarity of the fusion cannon and saving the ship… you get the idea. And with that in mind, I’ve got some stories to be writing.
